If your encounters feel like 'roll initiative, trade blows, collect loot,' you're missing the most powerful tool: context.
The Encounter Triangle
1. Stakes - What happens if they lose (or win)? 2. Terrain - How does the environment affect combat? 3. Twist - What changes mid-fight?
3 Under-Used Encounter Types
1. The Ticking Clock - Complete objective before time runs out 2. The Moral Dilemma - Can't save everyone 3. The Chase - Dynamic terrain, skill challenges mid-pursuit